Rock ‘n Wrestle

Published by: Melbourne House Developed by: Beam Software Released: 1985 Also for: Amstrad CPC, Sinclair ZX Spectrum There has never been a shortage of wrestling-themed video games, just look at the number of WWE titles released since the PlayStation 2 era. But a fair few were made for the old 8-bit systems and Rock ‘n […]

Turrican II

Review by James Whelan Published by Rainbow Arts Software GmbH Developed by Factor 5 GmbH Released 1991   In 1990, German developers Rainbow Arts turned the Amiga gaming world on its head with the release of Turrican, a sprawling run-and-gun shoot-‘em-up which not only pushed the Amiga’s hardware to the limit but proved that beautiful […]

Andy Capp

Published by: Mirrorsoft Developed by: Blitter Animations Released: 1987 Also for: Amstrad CPC, Sinclair ZX Spectrum In case you didn’t know, Andy Capp is a notoriously un-PC British cartoon strip. It’s eponymous main character is an unemployed, beer-swilling, wife-beating layabout. He is strangely popular in the United States, even earning a mention in The Simpsons […]

Gauntlet II

Fun fact, this was one of the first games I bought for my Commodore 64, along with Renegade and OutRun, I guess I was really into the idea of arcade conversions back then. This game would have particularly grabbed my interest because all those dungeons offered a lot of depth. GET IT DEPTH COZ IT’S […]

Stunt Car Racer (Commodore 64)

Stunt Car Racer remains to this very day an utterly unique, and –I would argue– unsurpassed racing game, and even though its 8-bit versions are not as impressive as the amazing 16-bit ones, they are still both ridiculously fun to play, and technically impressive. So, if you are looking to race and jump around those […]

HERO

This is so much better than it has any right to be. There’s lots of exploring, some shooting, and a fantastic sense of exploration and adventure. I bought the 2600 cartridge and had a fantastic time with it. The little touches like being able to shoot the lights are great, but I feel bad for […]

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